No!!. In the 23rd Century Feelplay is not a condom. It’s an entertainment technology. Condoms were replaced a long time ago with some peppermint flavoured spray you squirt on your to tongue each month to prevent conception if so desired.
Feelplay was the obvious extension of Airplay. Airplay technology had allowed humans to ‘think’ the music of their favourite artists and images of their favorite movies or plays inside their head but Feelplay gave the extra added bonus that you could actually sing on stage with your favourite Airstars or act with your favourite actresses or actors. You could even create your own storyline with Feelplay(if you were in a movie or play) to suit your mood or desire to be a hero or a baddie for example.
Feelplay was, however, even in the late 23rd Century, a premium service that was generally only affordable for the extremely well off (normally airstars strangely enough…..) although there were various pirate services that could be accessed if you knew how. Not that I do know how though the best one can be accessed at Feelplayed123.cosmos………
We all know what a unicorn is, don’t we? A mythical creature that’s been in stories since forever. Well, since about 2125 they’ve been real.
Basically, another output of cloning was what so many children on Earth had wanted to see for so many years. Having heard all the mythical stories growing up, like the Zombies v Unicorns trilogy (ok maybe I was a bit strange as a child…) finally unicorns were there for all to see.
Initially developed by ClonaCat (a company which at that time had failed dismally to clone cats with the same characteristics as recently deceased and much loved family pussycats) unicorns instantly became a massive hit in recreation areas for children and as real participants in plays and other live shows (now of course less frequent but still much sought after).
A few years after the unicorns started to be a kids attraction, some racehorse stables bred a couple and were allowed to include them in horse races. That changed though after several champion horses felt the unicorn in the race too often in their rear end and the horse racing governing body stipulated that horse and unicorn racing must be separated.
So whilst horse racing continued on its long-established path, unicorn racing developed its own unique niche. Unicorn racing was much like horse racing, the only difference being that there were more injuries to jockeys who often had to spend as much time with their ass in the air off the unicorn as they did on it. In fact, the Unicorn thrust (as it came to be known) gradually became a central feature of unicorn racing tactics and length of unicorn horn became as key a characteristic of a champion unicorn as speed!!
Well it’s a bit complicated really because it involves 4 goals and 4 teams.
Two goals and 2 teams are real (they scream if you kick them) and 2 are virtual. Each football club has 2 teams in the game. One team of real players that it employs, and another that is made up of virtual players drawn from the top 250 virtual players in the Trans-Planetary VSoccer virtual game played by children the galaxy over. The exact makeup of the club’s virtual team is determined by a random selection made 1 hour before kick off from the top 250 players list.
The match kicks off with the 2 real teams playing each other and the 2 virtual teams playing each other. The two pitches are set at right angles to each other and they share a common centre circle . Spectators can watch on their screens at home or by hovering over the stadium. As the pitches share a common centre circle, play on one pitch can actually cross over play on the other, which can be a bit confusing for both players and spectators.
During the first 15 minutes of the first half that’s how it must continue. At the end of the first 15 minutes each team manager can select up to 4 players from the virtual teams, who are playing their own match, and ‘step’ them into the real physical game. The 4 real players who step out take up positions in the virtual game and play that for the next 15 minutes. At the end of this 15 minute period the teams switch back to as they were at kick off.
During half-time it gets even more complicated as each team manager has to decide on a fixed combination of real and virtual players for each game for the whole of the second half.
The scores from both games count towards the final result. So if a team wins both games they get 10 points. Win one and lose one and they get 5 points. Win one and draw one and they get 7 points.
See, all very simple really though tactics can get very complicated as clubs can draft in young kids (normally under 5 these days) who act as the club controller of the virtual games. Honestly, they can get paid a fortune. There’s a 6 year old, I think he’s one of the McBeckham clan, who is a multi-millionaire already the little Oik!!